And some melee weapons are really good especially if you combine them with a stealth build and sneak around with them. We have a number of different types of weapons from ranged to melee. What was the reason to make it more of a shooter?ĬP: I think especially for players who enjoy first-person style combat, we wanted to make sure our combat system was really robust. GR: Obviously, this game gives off a lot of New Vegas vibes but it is a lot more of a shooter. Like you can also turn it back on Catherine and ally with Clive. And the player goes through the quest and they can choose to do those things and they can deal with Clive directly. She’s giving you the objective and how you go about achieving that is up to the player. That already presents the idea that you can sabotage them or you can maybe go talk to him and intimidate him and talk him down or you can straight up kill him. Like Catherine tells you that she wants you to shut down his operations and you can do that however you want. But when we offer these options and branches, we try to put them in the player’s path so it’s not this entirely obscure set of things you have to do to find another way to do a mission. How else could I have done that mission and found the other options?ĬP: We handle it differently in every quest. GR: Since I am a caveman, I cut him down and killed him. So we tried to let players have those options, especially for longer quests like the Slaughterhouse Clive mission you played. We do try to provide different dialogue, stealth, combat methods, and combinations thereof to get through most of our content.
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